I have successfully developed several Blynk apps for the Photon in Particle IDE. Now I am trying to migrate to the Particle Dev environment. I copied all the Blynk files from the IDE library to my project folder. The Bterminal() calls worked just fine. However, calling virtualRead(V0, x) once seemed to work, but the second call crashes the Photon with SOS 13.
I downloaded the latest Blynk library from gitHub, but the compiler indicates that one of the .h files is missing.
I seem to have hit a dead end. Is Particle Dev the way to go? Suggestions?