Hi… I’m trying to use the Blynk library with the Particle Dev IDE. When I compile in the cloud I get an error “Blynk/BlynkApi.h: No such file or directory”.
Reading other support topics it wasn’t clear what the correct solution is.
I have copied the Blynk libraries into a folder within my project. So I now have this kind of layout:
/myproject/ mycode.ino Blynk.h BlynkApiParticle.h BlynkParticle.h Blynk/ lots of header files here from blynk
I don’t want to just start modifying the blynk header files to hack at this. Can someone give me a clue?
[SOLUTION] New IDE requires a different layout for the source files and the new project.properties file contains info to tell the cloud compiler what libraries you are linking against. Use the new Browse and Manage Particle Libraries button on the IDE. Scroll to find Blynk and click to “add” it. Note that if you haven’t migrated to the new files layout, the IDE will want to do that for you.