Is there a tutorial on making a device more client configurable and usable?
For example in something as simple as a clock, I’ve set up my project so that I can log onto the console and call a function to set or cancel daylight savings time. That’s fine for me but not realistic to expect someone I give the clock to to be able to do. And that’s the most trivial example I can think of. What if I have an information display and want the end user to choose between several ways to display the information? I can, of course, add hardware buttons, but is there some easy way to give them a simple cloud interface?
I don’t want to ask a bunch of stupid questions, but I haven’t been able to find any documentation, so I’m hoping there’s a tutorial on building a phone app to interface with my particle devices. FWIW, I have a strong background writing back-end code in C++ but I’ve never done anything GUI and am vaguely aware of event-based programming.