TL;DR: when I flash my photons with binaries I’ve compiled locally, they don’t seem to run any application code
setup: local compilation on OSX using the ‘develop’ branch in the ‘firmware’ repo, targeting the photon and building user apps from the ‘main’ directory like:
make PLATFORM=photon APP=tinker
The code compiles, but when I flash it to a photon using the CLI (both OTA and usb give the same results), the photon connects to the cloud (breathing cyan) but does not seem to run the application code in the binary. It seems to do just fine if I’m compiling and flashing via the web IDE
For example, I flashed a photon with the “blink an led” example in the web IDE, and the LED blinks as it should.
I then copied the code from the “blink an led” example into a new blink.cpp
file, added the very important
#include "application.h"
and placed it in the folder: ‘firmware-develop/user/applications/blink/’
I can get it to compile from ‘firmware-develop/main’ with:
make PLATFORM=photon APP=blink
and then flash it to the photon with either
particle flash <nameofphoton> ../build/target/user-part/platform-6-m-lto/applications/blink/blink.bin
or put the photon in dfu mode and run:
particle flash --usb ../build/target/user-part/platform-6-m-lto/applications/blink/blink.bin
after flashing, the core connects to the cloud (breathing cyan), but the LED doesn’t blink. I’ve also tried it with tinker, and a similar thing happens:
particle list
shows that this photon is online, but doesn’t list any of the tinker functions or variables. I’ve also tried it with a couple simple test apps to see if I can see serial output from the photon - nope.
I feel like I must be missing something really simple. Any thoughts?