First, up thank you to the community for your help last week, I was able to get my project up and running in large part thanks to your help :).
Unfortunately, I am now facing a new issue. So what I tried to build was an electronic scoreboard linked to 3 wireless clickers I built. The clickers and scoreboard were powered by Xenons and there was an additional Argon acting as a node for code upload.
Initially, the system worked fine and we disabled the particle cloud to operate on mesh only, so as to have better stability. We did connection and distance tests and the clicker functioned well beyond the maximum needed distance with no additional nodes in between the clicker and scoreboard to increase the range.
However, on the day itself, the system was plagued by connection issues. By the use of programming the onboard RGB Led, we know that the clickers were publishing mesh messages but the scoreboard was not receiving it. The only difference between our test setup and the actual event was the presence of a large audience, about 150-200 people.
We were working well within the range of our maximum distance, the clickers and scoreboard indicated they had not lost mesh connection indicated, but messages were simply not reaching the scoreboard.
Could the presence of audience personal smart devices have affected the mesh communications? I had thought the mesh operated on different technology and frequencies.
And is there any way to protect against this in the future? We hope to use particle mesh as the backbone for a fully automated scoring system if we can fix this issue.
Thanks again all for reading this and for any light you could shed on why this issue is occurring.