I want to develop and support the asset tracker at scale.
And want 100% local control over software development.
I want to be able to develop and debug even if disconnected from Internet.
(Especially, after today’s global DNS hack)
I want to develop and support the asset tracker at scale.
And want 100% local control over software development.
I want to be able to develop and debug even if disconnected from Internet.
(Especially, after today’s global DNS hack)
Particle Dev compiles online, so it’s not (yet?) 100% local. Seeing as the firmware is open source, there’s nothing stopping you from setting up your own tool chain though, which you can use to compile 100% locally. There are instructions on github and the community if you look for them
IIRC - there’s an additional ‘contributor’ atom package called “offline compiler” - that makes local compilation work with the IDE.
I would recommend using po-util if you are on Linux or MacOS. Its a great wrapper for the Particle Toolchain, and it makes it easy to install all of the required dependencies.