My take: The removal of Mesh support in Particle FW 2.0.0 has broken Ubidots, and my code no longer compiles.
I’ve long cast a jaundiced eye at the Ubi library – it throws a huge number of warnings even on the best of days when compiling in Visual Studio Code.
Anyone else see this? Anyone got an easy-peasy fix?
Yes, I’ve contacted Ubidots on this issue as well.