RGB Pixel Clock Kit (Maker Faire 2016)

@Dave Do you have any video you could share that shows the screen your code creates.

It looks like the code needs to be loaded via the CLI software right? I have the CLI installed now that the Windows installer makes it so easy to do, but I have never loaded firmware using the CLI yet.

oh, this is gonna be fun. look where i installed the screens.

5 Likes

@avidan, it’s not to late to adopt me :stuck_out_tongue:

1 Like

you’re already part of the family!

2 Likes

Hi @RWB,

I have some images of the displays in their resting “random pixel” state, but I can’t seem to find a video of the rig in action, here’s some pictures though! :smile:

What you can’t see from these pictures is that I mounted these panels together with gaffers tape. :wink:

Thanks,
David

3 Likes

Hi @RWB,

Not sure why you deleted your post, yes the Button triggers the animation on the displays using a published event. I’m guessing the animation logic you want is in the display code. Mostly I’m just reading images from the SD card and ‘drawing’ them onto a large frame buffer. Then for the animation I’m walking my ‘draw start’ line down that buffer (using a fancy easing function), and then just copying a displays worth of the buffer to the display.

I hope that helps! :slight_smile:

Thanks,
David

1 Like

@Dave Thanks for the info! Your Animation logic code is what I’m looking for indeed :smiley:

It sounds like I just need to move the “Draw Start” position to get the image to animate.

I just now found the Particle Dev software package which for some reason I never knew about until now. Particle Dev is really slick looking!

For some reason I thought everybody was programming offline using the Particle CLI :smile:

I’ll post here with questions or a progress report as I get something working.

1 Like

Hi There,

Just received one of these kits from Particle.

Sorry to bother everyone with this, but what is the correct way to attach the required libraries in the Web IDE?

Thanks in advance for your help

Have you seen this?

The required libraries should be selected from the library drawer in Build (bookmark icon on the left) and imported via INCLUDE IN APP

RGBMatrixPanel
SparkIntervalTimer 
Adafruit_GFX (or better Adafruit_mfGFX)
1 Like

I just hooked mine up also.

I had to go to the WEB IDE and pull up the RGB Pong Clock library.

Then you need to add these libraries to the sketch for it to work properly.

Once you do that, it should look like the screenshot below.

1 Like

Great, thanks for your help.

This was what I was trying, I’ll give it another go. Just to be clear when you say ‘Build’ what do you mean by this.

Thanks again.

RWB, OK thanks very much will try this also.

@RWB, @ScruffR Thanks for your help, I’m up and running!

2 Likes

@RWB, @ScruffR thanks for the backup! @robwil1966 have fun!

2 Likes

Particle Build is the official term for the Web IDE. That's also how it's accessible via

1 Like

HI i getting the error when i try to load the code. RGBPixelclock.h:No such file or Directory and RGBPixelclock.cpp:No such file or Directory. i saw in file was intentionally left blank and all code can be found in RGBPixelclock example. i don’t know how to get the file from example. please if you are able to send me the these 2 files.Thanks

@gur001, are you using the RGBPixelClock library in Particle Build? If you are, don’t forget to also attach the RGBMatrixPanel and SparkIntervalTimer libraries to the example file app. Everything is detailed here:

2 Likes

Thanks it is working now

2 Likes

Hi clock is working but weather is not showing i already change the xxxxxx with my API key and i put City and province. please let me know i have to do anything else

Thanks
Gur

Try opening up the Particle Dashboard and see what’s happening when you call the webhook…

Post what’s happening.