I’ve been asked to make a small, low power, remote audio demonstration, that receives quality audio from an iPhone by Bluetooth or WiFi – similar to “Power Beats” wireless ear phones.
I’m interested in using Particle technology to do this.
Streaming or processing audio is possible with the Particle platform, but not what it has been optimized for. You will see better performance if you stream the audio locally versus through the Cloud. There are a bunch of existing posts on this topic that I’d recommend you read:
I’m going to go ahead and close this topic since there existing ones already.