After many hours of attempts I’m hoping someone can help…
I have an Asset Tracker V2 and I’m using VSCode and Particle Workbench. I think I’m using the latest OS for the device and have updated everything I can think of.
When I try to Flash to the device over the cloud the process works. BUT when I try to Flash locally to the device using the same process it does not work – the error seems to be the result of the <AssetTracker.h> not being found…
I have followed the examples and even removed additional folders and files from the AssetTracker lib folder etc. leaving the essentials of course. The “project.properties” file has “dependencies.AssetTracker=0.0.10” and all else seems ok!
When I Flash locally without the AssetTracker library it works perfectly - but add AsssetTracker and local Flash on Particle Workbench fails…
IT does work if I do the Web IDE but I’d rather use VSCode for editing if possible.
Thanks in advance,
philly