Did you ever get this running on the teensy 3.1? I am struggling. I am now going line by line through the standard GFX library and this one, to try and find differences that are broken. But I’m not much of a coder, so I dont know if I’ll get far.
I have the weirdest errors, for example, that “Adafruit_mfGFX” doesn’t exist as a file, when I’m included in the sketch folder and elsewhere. Seems to be some conflicts but I removed the _robots conflicts, plus mfGFX shouldn’t have the conflict problems that the default GFX has.
I apologize if I should just be doing a PM, but I thought I’d keep the conversation about this running on a teensy 3.1 open. I am new here, just found the post in a vain attempt to try and do a proper large font implementation (as opposed to crudely drawing all my fonts as bitmaps that I try to corral together and parse strings for.)