I’m having a rather interesting issue with my Spark Core. It’s almost as if there’s something fubar with the baudrate. I have no clue what is going on. Help!
Here’s a video of the behavior:
If it doesn’t play let me just tell you it’s lighting up in different colors and seemingly different intensity all willy nilly.
Here’s the code that’s causing the behavior (simple example that should work, i’ve only added the line setting the brightness):
/*
* This is a minimal example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
#include "application.h"
#include "neopixel/neopixel.h"
SYSTEM_MODE(AUTOMATIC);
// IMPORTANT: Set pixel COUNT, PIN and TYPE
#define PIXEL_PIN D2
#define PIXEL_COUNT 16
#define PIXEL_TYPE WS2812B
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE);
void setup()
{
strip.begin();
strip.setBrightness(8);
strip.show(); // Initialize all pixels to 'off'
}
void loop()
{
rainbow(20);
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}