Mesh.subscribe limitations?

Is Mesh.subscribe subject to the same limit of 4 subscriptions as Particle.subscribe?

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No. It’s purely local to the mesh. I saw one fellow mentioned that he is doing a publish every (I think it was) 100ms. Obviously, though, the throughput performance is going to depend on (a) how many devices are publishing events to the mesh and (b) how big the mesh is from point A (publisher) to point B (suscriber).

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I think he’s asking how many subscriptions you can have, not the frequency of publishes…

Oh sorry. Once again, I was trying to read too fast…