Has anyone else seen issues with registering Particle cloud functions while running the Blynk library?
I thought at first it was 1.3.0-rc.1. I downgraded to 1.2.1 and was still having the same issue. After completely removing the Blynk library it went away. Here’s a code snippet:
void setup() {
// Serial for debugging
Serial.begin();
// Put initialization like pinMode and begin functions here.
Blynk.begin(auth);
// Subscribe to temperature events
Mesh.subscribe("temperature",tempHandler);
// Register function
bool success = Particle.function("rgb", rgbFunction);
if( !success ) {
Serial.println("unable to register");
} else {
Serial.println("registered!");
}
}
// loop() runs over and over again, as quickly as it can execute.
void loop() {
// The core of your code will likely live here.
Blynk.run();
}
I’m still getting a registered! response but it doesn’t show in the Console. Low use edge case but I figure I’d put it out there for other people with the same issue.