# Making a game w/ Spark Core, better way than post request?

**URL:** <https://community.particle.io/t/making-a-game-w-spark-core-better-way-than-post-request/5875>\
**Category:** General\
**Created:** [July 22, 2014, 8:08pm UTC](https://community.particle.io/t/making-a-game-w-spark-core-better-way-than-post-request/5875 "2014-07-22T20:08:27Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![bko](https://sea2.discourse-cdn.com/flex026/user_avatar/community.particle.io/bko/32/20704_2.png) [@bko](https://community.particle.io/u/bko)\
**Post date:** [May 14, 2015, 5:58pm UTC](https://community.particle.io/t/making-a-game-w-spark-core-better-way-than-post-request/5875/17 "2015-05-14T17:58:42Z")

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Hi @rocksetta

The easiest way is to make your router always give out the same IP to your core based on its MAC address. Some people call this "static dynamic" addressing but that is oxymoronic to my ears.

There is another way that forces that core's IP address but a few people have had trouble using it. This would be a true static address. See this topic for ideas:

> [@Static IP (not static dynamic) \[RESOLVED\]](https://community.particle.io/t/static-ip-not-static-dynamic-resolved/4707):
>
> How do you configure the sparkcore to use a static ip address? i don’t mean a static dynamic using mac addresses, i mean true static ip’s that need no router config. I’m writing a TCPServer and was a bit surprised that none of the IPAddress functions actually set the IP, as Network.localIP(); does not match what i set.

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_[View the full topic](https://community.particle.io/t/making-a-game-w-spark-core-better-way-than-post-request/5875)._
