Photon code:`
#include "blynk/blynk.h"
#define brightness 127
int paramint;
#define BLYNK_PRINT Serial
//DANGER - DO NOT SHARE!!!!
char auth[] = "YOUR_BLYNK_TOKEN"; // Put your blynk token here, to create a token open blynk on your smart device, create a new project, generate a token, send it to your email and paste it in
//DANGER - DO NOT SHARE!!!!
#define OTHER_ADDRESS 0x09//slave I2C address
int last_state = HIGH;
void setup() {
Wire.begin();
Serial.begin(115200);
Serial.println("booted up");
Blynk.begin(auth);
}
BLYNK_WRITE(V0) {
if (param.asInt() > 0) {
Serial.println("hsv");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("l");
Wire.write(param.asInt());
Wire.endTransmission();
}
}
BLYNK_WRITE(V1) {
if (param[0].asInt() > 0) {
Serial.println("zergba");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("s");
Wire.write(param[0].asInt());
Wire.write("h");
Wire.write(param[1].asInt());
Wire.write("c");
Wire.write(param[2].asInt());
Wire.endTransmission();
Serial.println("ZERGBA2 pressed");
}
}
BLYNK_WRITE(V2) {
if (param.asInt() > 0) {
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(2);
Wire.endTransmission();
Serial.println("button v2 pressed");
}
}
BLYNK_WRITE(V3) {
if (param.asInt() > 0) {
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("v");
Wire.write(param.asInt());
Wire.endTransmission();
Serial.println("button v3 pressed");
}
}
BLYNK_WRITE(V4) {
if (param.asInt() == 1) {
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(4);
Wire.endTransmission();
Serial.println("button v4 pressed");
}
}
BLYNK_WRITE(V5) {
if (param.asInt() == 1) {
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(5);
Wire.endTransmission();
Serial.println("button v5 pressed");
}
}
BLYNK_WRITE(V6) {
if (param.asInt() == 1) {
Serial.println("theater chase");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(6);
Wire.endTransmission();
Serial.println("button v6 pressed");
}
}
BLYNK_WRITE(V7) {
if (param.asInt() == 1) {
Serial.println("scanner");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(7);
Wire.endTransmission();
Serial.println("button v7 pressed");
}
}
BLYNK_WRITE(V8) {
if (param.asInt() == 1) {
Serial.println("snowing");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(8);
Wire.endTransmission();
Serial.println("button v8 pressed");
}
}
BLYNK_WRITE(V9) {
if (param.asInt() == 1) {
Serial.println("fade");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(9);
Wire.endTransmission();
Serial.println("button v9 pressed");
}
}
BLYNK_WRITE(V10) {
if (param.asInt() == 1) {
Serial.println("fade");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("m");
Wire.write(0);
Wire.endTransmission();
Serial.println("button v10 pressed");
}
}
BLYNK_WRITE(V11) {
if (param[0].asInt() > 0) {
Serial.println("zergba");
Serial.println(param.asInt());
Wire.beginTransmission(OTHER_ADDRESS);
Wire.write("r");
Wire.write(param[0].asInt());
Wire.write("g");
Wire.write(param[1].asInt());
Wire.write("b");
Wire.write(param[2].asInt());
Wire.endTransmission();
Serial.println("ZERGBA1 pressed");
}
}
void loop() {
Blynk.run();
}
Arduino nano code:
#include <Wire.h>
#include <Adafruit_NeoPixel.h>
int i1;
int i2;
// Pattern types supported:
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, SNOWING, ALLWHITE, SPARKLE };
// Patern directions supported:
enum direction { FORWARD, REVERSE };
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2, Color3; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
void (*OnComplete)(); // Callback on completion of pattern
// Constructor - calls base-class constructor to initialize strip
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
: Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
// Update the pattern
void Update()
{
if ((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
switch (ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
case SNOWING:
SnowUpdate();
break;
case ALLWHITE:
AllwhiteUpdate();
break;
case SPARKLE:
SparkleUpdate();
break;
default:
break;
}
}
}
// Increment the Index and reset at the end
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps - 1;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps - 1;
// Index = TotalSteps;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
// setBrightness(brightness);
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Color1);
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
void Snowing(uint32_t color3, uint8_t interval)
{
ActivePattern = SNOWING;
Interval = interval;
TotalSteps = numPixels();
Color3 = color3;
Index = 0;
}
void SnowUpdate()
{
i1 = random(numPixels());
setPixelColor(i1, Color3);
i2 = random(numPixels());
while (i1 == i2)
{
i2 = random(numPixels());
}
setPixelColor(i2, Color3);
show();
//delay(50);
setPixelColor(i1, (0, 0, 0));
setPixelColor(i2, (0, 0, 0));
//setPixelColor[i2] = CRGB::Black;
show();
Increment();
}
void Sparkle( uint8_t interval)
{
ActivePattern = SPARKLE;
Interval = interval;
TotalSteps = numPixels();
Index = 0;
}
void SparkleUpdate()
{
i1 = random(numPixels());
setPixelColor(i1, Wheel(random(255)));
i2 = random(numPixels());
while (i1 == i2)
{
i2 = random(numPixels());
}
setPixelColor(i2, Wheel(random(255)));
show();
//delay(50);
setPixelColor(i1, (0, 0, 0));
setPixelColor(i2, (0, 0, 0));
//setPixelColor[i2] = CRGB::Black;
show();
Increment();
}
void Allwhite(uint32_t color3, uint8_t interval)
{
ActivePattern = ALLWHITE;
Interval = interval;
TotalSteps = numPixels();
Color3 = color3;
Index = 0;
}
void AllwhiteUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, Color3);
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Blue component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if (WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if (WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
};
NeoPatterns Stick(64, A2, NEO_GRB + NEO_KHZ800, &StickComplete);
#define THIS_ADDRESS 0x09
int brightness = 120;
int currentmode = 0;
char incharacter;
int ininteger;
boolean brightnesschanged = false;
boolean modechanged = false;
boolean colourchanged = false;
int currentred = 255;
int currentgreen = 255;
int currentblue = 0;
int currentred2 = 0;
int currentgreen2 = 0;
int currentblue2 = 25;
// Initialize everything and prepare to start
void setup()
{
Wire.begin(THIS_ADDRESS);
Wire.onReceive(receiveEvent);
Serial.begin(115200);
Stick.begin();
Stick.Allwhite(Stick.Color(120, 120, 120), 10);
}
// Main loop
void loop()
{
Stick.Update();
if (modechanged == true)
{
// if (currentmode == 1) // Button v1 pressed
// {
//
// Stick.Allwhite(Stick.Color(255, 0, 0), 10);
// Serial.println("red set");
//
// }
if (currentmode == 2) // Button v2 pressed
{
int randomred = random(255);
int randomblue = random(255);
int randomgreen = random(255);
Stick.Sparkle( 10);
Serial.println("sparkle set");
}
// else if (currentmode == 3)// button v3 pressed
// {
// Stick.Allwhite(Stick.Color(0, 0, 255), 10);
// Serial.println("blue set");
// }
else if (currentmode == 4)// white
{
Stick.Allwhite(Stick.Color(currentred, currentgreen, currentblue), 10);
Serial.println("allwhite set");
}
else if (currentmode == 5)// rainbow
{
Stick.RainbowCycle(random(0, 10));
Serial.println("rainbow set");
}
else if (currentmode == 6)// theatrechase
{
Stick.TheaterChase(Stick.Color(currentred, currentgreen, currentblue), Stick.Color(currentred2, currentgreen2, currentblue2), 100);
Serial.println("theater chase set");
}
else if (currentmode == 7)// scanner
{
Stick.Scanner(Stick.Color(currentred, currentgreen, currentblue), 10);
Serial.println("scanner set");
}
else if (currentmode == 8)// snowing
{
Stick.Snowing(Stick.Color(currentred, currentgreen, currentblue), 10);
Serial.println("snowing set");
}
else if (currentmode == 9)// fade
{
Stick.Fade(Stick.Color(currentred, currentgreen, currentblue), Stick.Color(currentred2, currentgreen2, currentblue2), 255, 40, FORWARD);
Serial.println("fade set");
}
else if (currentmode == 0)// colour wipe {
Stick.ColorWipe(Stick.Wheel(random(255)), 40, FORWARD);
Serial.println("colour wipe set");
}
modechanged = false;
}
if (brightnesschanged == true)
{
Stick.setBrightness(brightness);
brightnesschanged = false;
Serial.println("brightness set");
}
if (colourchanged == true)
{
colourchanged = false;
if (Stick.ActivePattern == ALLWHITE)
{
Stick.Allwhite(Stick.Color(currentred, currentgreen, currentblue), 10);
}
else if (Stick.ActivePattern == SCANNER)
{
Stick.Scanner(Stick.Color(currentred, currentgreen, currentblue), 10);
}
else if (Stick.ActivePattern == SNOWING)
{
Stick.Snowing(Stick.Color(currentred, currentgreen, currentblue), 10);
}
else if (Stick.ActivePattern == FADE)
{
Stick.Fade(Stick.Color(currentred, currentgreen, currentblue), Stick.Color(currentred2, currentgreen2, currentblue2), 255, 40, FORWARD);
}
else if (Stick.ActivePattern == THEATER_CHASE)
{
Stick.TheaterChase(Stick.Color(currentred, currentgreen, currentblue), Stick.Color(currentred2, currentgreen2, currentblue2), 100);
}
}
}
void receiveEvent(int howMany) {
while (Wire.available() > 0)
{
incharacter = Wire.read(); // receive byte as a character
if (String(incharacter) == "m")
{
ininteger = Wire.read();
currentmode = ininteger;
modechanged = true;
}
else if (String(incharacter) == "l")
{
ininteger = Wire.read();
brightness = ininteger;
brightnesschanged = true;
}
else if (String(incharacter) == "r")
{
ininteger = Wire.read();
currentred = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "g")
{
ininteger = Wire.read();
currentgreen = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "b")
{
ininteger = Wire.read();
currentblue = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "s")
{
ininteger = Wire.read();
currentred2 = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "h")
{
ininteger = Wire.read();
currentgreen2 = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "c")
{
ininteger = Wire.read();
currentblue2 = ininteger;
colourchanged = true;
}
else if (String(incharacter) == "i")
{
ininteger = Wire.read();
currentblue2 = ininteger;
colourchanged = true;
}
}
Serial.println("received");
Serial.println(incharacter);
Serial.println(ininteger);
}
// Stick Completion Callback
void StickComplete()
{
if (Stick.ActivePattern == COLOR_WIPE)
{
Stick.ColorWipe(Stick.Wheel(random(255)), 40);
}
// Random color change for next scan
// Stick.Color1 = Stick.Wheel(random(255));
}
The blynk setup is trivial. You need a slider for brightness (I am working on adding one for speed), 8 buttons for the modes and 2 zergba colour pickers set to merge.
Wiring is also relatively straightforward, I would recommend powering the nano and photon / spark / electron on their own supply and allow 60mA per neopixel at least and use multiple input points and ring circuits for long runs. A level shifter is required for the I2C, a couple of 2N7000s and 4 10K resistors do the trick.
One issue is that on white at full brightness the strips go yellow, working on that, any suggestions appreciated. I also failed attempting to reverse the fade pattern.
All credit goes to the author of the non-blocking code here:
multitasking the arduino
I think that it would be nice to see some new patterns (that is a challenge to the more artistic coders out there), I coded snowing (random pixels) and sparkle (same with random colours purely for the Christmas theme but ran out of time and inspiration.
Finally from a coding and performance pov could the photon do all this alone?